Showing posts with label Miscellany. Show all posts
Showing posts with label Miscellany. Show all posts

Friday, March 26, 2010

Things To Consider When Making A World

Because tomorrow I'll be making a society for a new comic idea I thought I should explain how I go about doing that. Now to be perfectly clear I'm technically world building. But I think calling what I'm doing tomorrow isn't exactly building a whole world so I'm society building. I'll be explaining how I make worlds and then explain what I mean by society building. It's also good to know that "world-building" doesn't mean making a new planet. It means creating a reality different from our. Of course, in that reality you might not live on Earth, in which case you would need to build a new planet.

The only reason to build a world is to give a story a place to live, when the story wouldn't necessarily fit into the world we already have. So to start I always look at what my story needs. Usually this isn't too hard to figure out. If the story takes place after the apocalypse, you need an apocalyptic world. If it's about a wizard that fights trolls, it will probably be in a medieval land. The story is key to starting the world-building process. My rule of thumb is only make what you need. If you have a cool detail about your world, don't shoe-horn it into your story. But if the story has a neat little factlet, make sure that it makes sense within the world.

The next thing I consider is my characters, or more specifically how my characters fit into and react to this world. What are these characters in this world instead of any other one? Plot makes a story cool, but characters make a story real. In my comic "Nuclear Family", I have five main characters. Each react to the world in a different way. Sage wants to fix, Millie wants to keep it from destroying itself, Grit wants to figure it out, Meredith wants to fit into it, and Oliver wants survive it. They all live in the same world, a world that's been blown to hell but nuclear war and god knows what else. I had a thought about fossilized cities. That lead to fossil bombs which lead to the idea for a character who's parents were fossilized.

The last thing I do is put everything together with the little details. How do people live? Who rules? What are the settings like? Things like that. By the time I get here I usually have everything pretty much nailed down. Sometimes building worlds aren't that involved, sometimes it get's extremely detailed. at the end of the day you just need to have fun with it and it will turn out cool.

Saturday, May 23, 2009

Woo Hoo!

I just saw that I had five followers and then I got wicked excited. Then I saw that the new followers my my friends Matt and Layton and I got even more excited. I haven't seen them in a while (Layton since Christmas and Matt since like 1946. It's been a while to say the least.) Awesome. I should call those guys. I mean I talk to Layton often anyway but still.

In other news I only need to write five more pages of issue 1. It's so close I can aste it. I meant to write taste it and since I've decided to not correct any typos while writing that is going to stay like it is.

Best!

p.s. My end parenthetical in the first paragraph looks like a one-eyed guy smiling. That was completely unintentional. I promise.

Tuesday, May 12, 2009

What A Day

I was hit by a car today. Slammed right into my left side and crushed the bike I was on. Best part is because I was to shocked at having just been hit by a car, I didn't get the lady's name or insurance information. I gave her my phone in the hopes that she would call me to set up a way to buy me a new bike. So I might not get one. I wish I wasn't so nice. In any case I can check "get hit by a car" off my list of things to do before I die. I'm just glad "get killed by a car hitting me" isn't on that list.